![]() The Problem with Cinematicsįrom the very beginning, I’ve found out that there was tension between games and cinematics. ![]() I started making Quake movies as a hobby and over time, I moved outside of games to tools like iClone and Motionbuilder that enabled me to pursue animation as a career. ![]() I started doing animation way back in the early days of Machinima, before it was a website or YouTube channel, even before it had that name. I’m an animator who worked in the gaming industry as a Cinematic Designer on the Mass Effect and Dragon Age franchises.
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